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Palette swap fighting game characters
Palette swap fighting game characters












palette swap fighting game characters

I've seen color-swapping shaders flying around the place, but I've only seen them work with pixel-art sprites, not with big sprites with anti-aliased edges with a potentially unlimited amount of colors. Is there a better way? I'd really rather not save space with animation detail, because I have high hopes that the animations could become one of the game's most visually appealing features, and while I could decrease the sprite resolution without losing to much detail, I have dramatic zoom-ins in the game from time to time, and I'd rather have sprites not lose definition when that happens. Is this too much? Or do you think it's manageable?Īnd if it is too much.

#PALETTE SWAP FIGHTING GAME CHARACTERS FULL#

Do you guys think this will actually become a problem? Or is this actually a perfectly safe idea? If I do this, I'm probably going to need a full large texture page per character, potentially more than one page for some characters, and I'm gonna be loading up to four characters at once.

palette swap fighting game characters

So even though this may be fine right now, I'm worried that it'll become a problem in the future. And that's just assuming that every other character is going to have four colors! I may very likely want to use more colors with other characters, which is going to fill up textures much faster. And there's a few more animations for special moves, and in the future, probably for extra details like victory/defeat animations, or even just to make transitions feel better, like an animation for landing in the floor.Īll those animations probably wouldn't be such a problem on their own, but with the color sprites, the texture information is basically doubled. I'm gonna have two different walking animations, probably with 8 - 12 frames. The character also has 3 separate attack moves and I'm anticipating them to have something like 7 frames each. So I thought of a system that I think could work, but I'd still like to know if there's a better way to do it. Obviously, I shouldn't just have the duplicate the sprites and change the colors for every single alternate color palette because texture space. And I was wondering what would be the best way to do this. Soooooo the thing is that, much like a fighting game (this is not really a fighting game, but similar in structure) I want to have multiple color-palettes for every character, in case more than one player chooses the same character. Character actions are kind-of comparable to what you'd expect in a fighting game, walking forward, walking backwards, jumping, a few different attack moves and special moves, that kind of thing. Despite using simple characters, it's an HD game, with high-resolution sprites, basicaly, I want the game to feel like a cartoon. Characters are super simplistic, but with complex, detailed animations with a large amount of frames. So I'm making a multiplayer game with frame-by-frame animation.














Palette swap fighting game characters